What We Do
DEEP is a studio dedicated to exploring and defining the evolving language of cinematic VR.
Led by multiple Emmy Award winning filmmaker and innovator Thomas Wallner our aim is to create highly immersive, meaningful stories, that transport the viewer while making the underlying cutting-edge technologies invisible.
To meet this challenge DEEP is evolving Liquid Cinema™ a suite of sophisticated proprietary players and tools that allows the authoring and distribution of story based cinematic VR content across multiple platforms and devices.
We will help you create
We provide end to end cinematic VR production expertise from story development to capture, stitching and special effectsWORK WITH DEEP
We will help you build
We can provide you with a custom VR distribution platform or build custom 360 video and VR experiences for the web, mobile, and VR devices such as Oculus Rift and GearVRExplore Liquid Cinema™
We will help you learn
We can provide you with consultation and training in all areas of 360 video and cinematic VR production and deploymentASK THE EXPERT
Recent News & Announcements
Soft Landing program helps Canadian companies go global DEEP Inc. has been confirmed as one of the Canadian companies chosen […]
Experience immersive storytelling with breaking news, live markets data and 360-video on the WSJ VR app The Wall Street Journal […]
Explore the challenges and opportunities of using VR in a cinema context with Thomas Wallner, 13 October, at the Gladstone […]
PRIMI and Urban Prod invite you to come to a 2-day masterclass given by our own VR veterans Thomas Wallner […]
VR is hot at MIPTV 2016! Make sure not to miss out on some of the great showcases and panels that we […]
Produced in association with WIRED and powered by Wevr Transport, THE 2016 KALEIDOSCOPE WORLD TOUR is a traveling showcase of the best in cinematic virtual reality & immersive experiences.
DEEP 360 Magazine
Our collection of 450+ articles on all things relevant to VR based Cinema on Flipboard. From the latest camera technologies and VR product releases, to Ted Talks and VR research studies.